To kick things off on a positive note, Arc’s raw ray tracing power outshines even Nvidia’s vaunted RTX 30-series RT cores, though the company’s companion XeSS upscaling feature is in its infancy and only supported in a handful of titles, like Hitman 3, Death Stranding, and Shadow of the Tomb Raider. There are some key Xe HPG (and thus Arc) nuances gamers need to be aware of, however. Like all modern GPUs, Arc dynamically adjusts its clock speeds depending on what you’re doing. It’s also worth pointing out that the clock speeds are an average of the expected frequencies hit during low-load and high-load tasks. Intel’s Xe HPG architecture isn’t directly comparable to Nvidia or AMD’s architectures, so don’t get caught up trying to slice and dice GPU configurations between the rival lineups. But in the best-case scenarios, Intel’s Arc A750 and A770 deliver truly compelling value in a mid-range graphics market left largely unsatisfied by AMD and Nvidia during a debilitating years-long GPU shortage-and Arc’s initial ray tracing performance already outshines Nvidia’s second-gen RT implementation. Some rough edges remain, and Intel’s unique GPU architecture won’t perform to its full potential in every system, or in every game. The company’s software woes are well-documented at this point and contributed to Arc launching a full year later than expected. Sure, the entry-level Arc A380 already trickled onto store shelves, and Arc laptops appeared earlier this summer, but for PC gamers, the Arc A7-series launch is Intel’s first true challenge to the entrenched Nvidia/AMD duopoly. Today, we’re reviewing Intel’s first proper desktop graphics cards, the $289 Arc A750 and $329 Arc A770 Limited Edition. Despite those quibbles, it’s an encouraging start to Intel’s GPU ambitions.Īfter months-nay, years-of teasing and promises, a new era of graphics card competition is finally here. The Arc A770 Limited Edition is a graphics card that offers great value in some scenarios, but too many frustrating caveats to outright recommend. XeSS works well, but only in a handful of games.Bad performance without PCIe Resizable BAR active you need a modern computer. Rise of the Tomb Raider: 20 Year Celebration is set to launch on October 11th for PlayStation 4, though all of the new content that the game will bring will also come to the Xbox One and PC versions of the game through their respective season passes. However, despite aiming low they were able to manage to get that game to run at a consistent 60fps, so it’s entirely possible for a similar situation to happen with Rise of the Tomb Raider. It’s worth noting that Square Enix gave a similar resolution and frame rate goal for the PlayStation 4 version of Tomb Raider: Definitive Edition. They said they are “still optimizing the game, and our target is 1080p at a minimum of 30fps. Square Enix recently spoke with VideoGamer about the upcoming game, where they revealed the resolution and frame rate that they are shooting for. However, we’re now getting some more information on how the game will run on PlayStation 4, and what the goal is at this point. Yesterday PlayStation gamers got the long-awaited announcement of the PlayStation 4 version of Rise of the Tomb Raider, which brought an official release date and details on additional content.
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